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・ Engine No. 9
・ Engine number
・ Engine of a Million Plots
・ Engine One-Forty-Three
・ Engine order telegraph
・ Engine power
・ Engine power plant
・ Engine pressure ratio
・ Engine room
・ Engine Room Artificer
・ Engine Room Recordings
・ Engine Sentai Go-onger
・ Engine Sentai Go-onger vs. Gekiranger
・ Engine shaft
・ Engine Shed (theatre)
Engine Software
・ Engine stand
・ Engine Summer
・ Engine swap
・ Engine Takes to the Water
・ Engine test stand
・ Engine Trouble
・ Engine tuning
・ Engine turning
・ Engine Yard
・ Engine-generator
・ Engine-indicating and crew-alerting system
・ Engineer
・ Engineer (Afghan honorific)
・ Engineer (comics)


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Engine Software : ウィキペディア英語版
Engine Software

Engine Software is a Dutch video game developer, located in Doetinchem, the Netherlands, which specializes in handheld video games and digital platforms. They have also developed middleware for the Nintendo Game Boy Advance and Nintendo DS.
Engine Software was founded in 1995, and with that is the oldest game developer in the Netherlands still in business. They have worked on developing games for the Super Nintendo, Game Boy Color, Game Boy Advance, Pocket PC, PC, digiBlast and more recently on Nintendo DS, PlayStation Portable, Nintendo 3DS and WiiWare.
Part of the development work that the firm does is supporting other game developers (like Vicarious Visions and A2M), collaborating with other developers on a larger platform penetration strategy, and working with publishers and licensors to create games based on licensed properties.
==History==
Engine Software BV was founded in 1995 by several friends who met and worked together previously in the active Dutch demo scene for the MSX Computer. After seeing their first game, developed for the Super Nintendo Entertainment System, unreleased, the company was asked by fellow game developer Vicarious Visions to support them in the development of several Game Boy Color games. The relation between Vicarious Visions and Engine Software lasted another generation of handheld consoles, the Game Boy Advance, after which the companies each went their own way. Engine Software still often works or has worked with other developers, most notably A2M, 1st Playable Productions, and PopCap Games. In 2011 the studio switched from being a handheld developer to a full multi-platform development studio developing games for iPad, Playstation 3, Xbox 360 and Playstation Vita. In 2012 Engine Software was signed by 505 Games to bring the highly rated indie title Terraria to consoles, followed by a Vita release of the same game in December 2013.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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